Mapping logos onto conical surfaces

What is the best method for mapping a logo onto a conical shape? Planar mapping isn’t accurate since it just projects the logo from one direction. Cylindrical mapping also squeezes the top and distorts the logo! Is this a case where UV mapping is needed?

Hello Christopher,

Yes, this is an area where UV mapping would help.

Planar projection:

Cylinder projection:

UV mapping setup:


1 seam along the back, one along the base. I didn’t include any direction guides for this.

UV mapping result:

Note that as you make the logo larger (or the cone more “squashed”), you might get a more distorted result even with UV mapping.

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Excellent and helpful reply here! Love to see this.

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Thanks Calvin, appreciate your response! Very thoughtful and clear.
Will look into using Rhino or blender to create a UV map, since SolidWorks doesn’t support that.

Hey Christopher,

I actually modeled that cone in SolidWorks and used KeyShot’s built in UV unwrapping tool. For something like your beaker example, that should be totally doable without having to involve a third program.

PixelFondue has a nice 1 minute tutorial: https://youtu.be/ADv_MwWCi1M?si=oD-g25Kshf8Yqfxd

And Will (made an appearance earlier in this thread) has a great deep dive here:

I had no idea Keyshot had a UV tool. Thanks for pointing this out - I appreciate the video links!